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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Harvey James
The Sengoku Legacy
897
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Posted - 2014.09.25 18:10:00 -
[1] - Quote
i find the T2 mods just being plain better at everything a little at odds with role based mods...
T2 lml is better at everything ... surely allowing the use of T2 ammo is enough of a buff in itself?? why use the ample version when T2 is better at it?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
899
|
Posted - 2014.09.25 18:56:00 -
[2] - Quote
on the weapon systems .. ammo needs a big revisit .. people use the T2 guns as soon as possible because T1 ammo has very poor choice ...
T2 should be a long train lv5 skills with spec skills/ T2 ammo .. meta/roles should be viable alternatives using T1/faction ammo providing useful alternatives .. like
- ammo capacity - cap usage - lower fittings - better tracking etc..
but making T2 just better at everything makes the choices .. non choices 95% of the time Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
899
|
Posted - 2014.09.25 19:33:00 -
[3] - Quote
CCP Rise wrote:Hey guys, it's like 7:30pm and I'm about to go be on TV with CCP Guard and co so I can't do a lot right now, but it's safe to say there's some weirdness with the flux coils.
We may switch the restrained so it's actually LESS drawback rather than more, even though both potentially have applications. The way the attributes are titled and communicated in the dev blog is also kind of strange and I'll try to get that cleaned up tomorrow so it's a bit more clear.
All said and done, there's nothing broken going into the game so bear with me for a day while I get the post cleaned up and maybe the restrained attributes adjusted.
what about the weapons .. Lml's ... i've made a few posts about T2 weapons etc.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
899
|
Posted - 2014.09.25 19:57:00 -
[4] - Quote
multiplies instead of percentages on the cpu/RC doesnt help either Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
899
|
Posted - 2014.09.25 20:53:00 -
[5] - Quote
yes... meta 0 needs too have some function/role .. otherwise people will skip it entirely and go too the next meta up - lower fittings or better performance ... and then T2 it seems as T2 seems too be even better in performance than the best performing meta... some rethink is needed i think Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
904
|
Posted - 2014.09.26 16:14:00 -
[6] - Quote
Krell Kroenen wrote:Harvey James wrote:i find the T2 mods just being plain better at everything a little at odds with role based mods...
T2 lml is better at everything ... surely allowing the use of T2 ammo is enough of a buff in itself?? why use the ample version when T2 is better at it?? Maybe because of skill requirements and cost? As for the new names, I am with a lot of other folks.. ditch them and keep some of the old ones. The new ones are a bit corny and over the top. Save the adjectives for the descriptions of the module not the name of them. You don't see GM selling the "Ample SUV" as a make and model.
the skill requirements are the only thing stopping people ignoring the metas entirely and just skipping too T2 ..
The purpose of the T2 is too allow specialization .. in this case T2 ammo ... but if its better at everything then its not really specializing is it??
bottom line is people will use only the compact and T2 .. lower fittings for tight fits and also whilst training skills up and then they will jump too the T2 cos its better and can use T2 ammo ... somehow i don't think this is what CCP had in mind here ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
904
|
Posted - 2014.09.26 17:37:00 -
[7] - Quote
Krell Kroenen wrote:Harvey James wrote:Krell Kroenen wrote:Harvey James wrote:i find the T2 mods just being plain better at everything a little at odds with role based mods...
T2 lml is better at everything ... surely allowing the use of T2 ammo is enough of a buff in itself?? why use the ample version when T2 is better at it?? Maybe because of skill requirements and cost? As for the new names, I am with a lot of other folks.. ditch them and keep some of the old ones. The new ones are a bit corny and over the top. Save the adjectives for the descriptions of the module not the name of them. You don't see GM selling the "Ample SUV" as a make and model. the skill requirements are the only thing stopping people ignoring the metas entirely and just skipping too T2 .. The purpose of the T2 is too allow specialization .. in this case T2 ammo ... but if its better at everything then its not really specializing is it?? bottom line is people will use only the compact and T2 .. lower fittings for tight fits and also whilst training skills up and then they will jump too the T2 cos its better and can use T2 ammo ... somehow i don't think this is what CCP had in mind here ... Given that this thread is not in the Idea's and Features section and how all of this will become reality early next week. It appears that CCP is not interested in what we think. Even if we think different things. *shrugs*.
i am surprised they didn't ask for our help on this important project... they take 1 step forward .... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
904
|
Posted - 2014.09.27 17:46:00 -
[8] - Quote
Falin Whalen wrote:TrouserDeagle wrote:so how is this going to work for turrets? with the different sizes within each size. Well if LMLs are any indication we will have two choices. One will be a 'Compact' with better fitting, the other will be an other version (Ammo bin size, range, cap use,) and both will have a ROF between T1 and T2. Those will be your two choices so get used to it. "Everything else is going to be droped, we are only going with two named items, so screw you. I'm not changing my mind." at least that seems to be the gist of what Fozzie,is saying.
something like
electrons - lower fitting ions - tracking neutrons - cap usage
then add some for - range - damage Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
904
|
Posted - 2014.09.28 16:08:00 -
[9] - Quote
CCP Rise wrote:Hey guys, it's like 7:30pm and I'm about to go be on TV with CCP Guard and co so I can't do a lot right now, but it's safe to say there's some weirdness with the flux coils.
We may switch the restrained so it's actually LESS drawback rather than more, even though both potentially have applications. The way the attributes are titled and communicated in the dev blog is also kind of strange and I'll try to get that cleaned up tomorrow so it's a bit more clear.
All said and done, there's nothing broken going into the game so bear with me for a day while I get the post cleaned up and maybe the restrained attributes adjusted.
what happened then? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
904
|
Posted - 2014.09.28 16:10:00 -
[10] - Quote
Primary This Rifter wrote:Damn... what made you think that five days was going to be enough to talk about these proposed changes?
especially when CCP aren't doing much talking Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
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Harvey James
The Sengoku Legacy
907
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Posted - 2014.09.29 17:06:00 -
[11] - Quote
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
the lower drawback is surely countered by the lower recharge bonus??? the inconsistency is a big problem here
its should be the same base as the other meta and the base model .. and then its specialization on top of that Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
907
|
Posted - 2014.09.29 18:53:00 -
[12] - Quote
Shin Dari wrote:DireNecessity wrote: Will drop rates be adjusted to make named modules rare enough to be more valuable/expensive than player produced meta 0 modules or is the thinking that Tech II manufacturing provides sufficient demand for player produced meta 0 modules and thus thereGÇÖs no need to create even more demand for them by making them sensible options in their own right?
DireNecessity
Rarity is a very poor balancing tool in Eve Online, it hardly ever works. I think that the solution is to have named modules be fabricated by players. This is one of the stated long-term goals of CCP, to have everything be fabricated by players. I think that now is the time to actually do it. In the current situation manufactures and mission runners are competing against each other and not working with each other. Have mission runners provide the components/materials and allow the industrialists to make the named modules.
hmmm.. named mods instead of dropping in missions being made instead by manufacturers makes sense ... so combat missions could just be compensated with bigger bounties .. which makes sense .. it should be about the combat rather than salvaging and looting and then having too move the stuff too sell it.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
907
|
Posted - 2014.09.29 19:19:00 -
[13] - Quote
Daenika wrote:Harvey James wrote:the lower drawback is surely countered by the lower recharge bonus??? the inconsistency is a big problem here
it should be the same base as the other meta .. and then its specialization on top of that.. and then the drawback for each meta specializing should be added and made clear .. so the base meta would end up being better at something .. here being the stronger recharge rate..
meta 0 (base model) 36% compact 34% restrained 34% T2 41%
You don't understand how flux coils interact with capacitor regen, apparently. The reduction in capacitor capacity provided by the flux coils reduces regen in addition to flat capacity. As a result, if you keep the same regen bonus, but reduce the capacity penalty, you increase the overall regen bonus considerably. If we used your numbers, plus the penalties currently suggested (-20% capacitor capacity for all but Restrained, -10% for Restrained), we'd see a net capacitor regen per second of the following: T1: (1 - 0.8) / (1 - 0.36) = 25.0% increaseCompact: (1 - 0.8) / (1 - 0.34) = 21.2% increaseRestrained: (1 - 0.9) / (1 - 0.34) = 36.4% increaseT2: (1 - 0.8) / (1 - 0.41) = 35.6% increaseBasically, your version of the Retrained is overwhelmingly better than even the T2 (slightly better bonus, reduced cap penalty for neut susceptibility). Your version of the Compact would literally only be used when the T1 won't fit, making its demand almost non-existent. Honestly, I'm starting to feel like the "meta" modules need a slightly higher skill requirement (if the T1 requires skill X at 1, the metas require 3 or maybe 4). Excluding the meta module scale, power increases have always come with either higher skill requirements (T2) or significantly higher rarity/costs (faction, deadspace, officer). The meta modules fit neither of those. Without something providing either a barrier of entry or additional cost for using the meta modules, this change will do nothing to augment usage of the T1 (meta 0) modules. One thing this change will do, however, is give ample options for playing with PG and CPU on modules by side-grading into the "Compact" version (or possibly even downgrading T2 modules to "Compact"). That is a change I strongly favor.
the exact bonus is not the point here .. its the concept thats the point .. which the rest of my post explains
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Harvey James
The Sengoku Legacy
907
|
Posted - 2014.09.29 21:38:00 -
[14] - Quote
ivona fly wrote:So you really did just nerf the missile launchers, i thought maybe the re-balance thing was going to add something a mid slot mod or something for them but nope just a nerf.
not sure i like anything about this patch.
it does seem too be a little light on overall content ... i mean what happened too the ship rebalancing .. it used too come out like a river now its more like an occasional drip Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
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